


HELM OF RAEDWALD EXPLAINED FULL
Within the latter adventure is a full statblock for the goddess, so if you want to oil your blade and have at it, well, uh, good luck with that!Įach campaign setting has its own rules for gods as well as their own pantheons, though some gods appear in multiple campaign settings, they can be a little different, primarily in the role they’ve played in that world. There is one exception to this rule, however, the evil dragon goddess, Tiamat–the overarching antagonist of the Tyranny of Dragons storyline which plays out across Hoard of the Dragon Queen and Rise of Tiamat. They are beings of vast power, knowledge, and influence this usually leads to a player somewhere asking, where do they live, and can I kill them for a cool new sword? In 5th edition, the gods are not provided statblocks like other creatures, and killing them is usually a matter for other gods or campaign-defining artifacts. Or indirectly: providing power to Clerics and Paladins, or influencing inhabitants of the world to carry out their desires.

Either directly: The creation of races, divine punishments, etc. For now.ĭeities and their various pantheons are a vast topic with a wealth of lore to draw upon, in this article we’ll cover some of the basics of the gods of DnD that should get you inspired to roll up your next devout adventurer… or at the very least, give you a better understanding on the many almighty things in DnD.ĭnD deities usually function in a very clear way: they are real, inhabitants of the world know that they are real, and they interact with the world using their power. A searing light smites the giant, and all is good again. As blood oozes from a gash on his arm, the Paladin closes her eyes and beckons Tyr, to bring justice onto the evil before her. She takes a run up to leap on the tree beside the giant, and pushes off to dig her blade into the foe. And she, a bruised and broken Paladin, has the ire of a thousand wronged souls in her heart. The weary giant laughs as he watches the cleric fall to his knees, Bahamut’s name escaping his lips as does his last breath. Blow after blow, spell after spell, one after one, the heroes begin to fall to an almighty giant who crumbled a nearby village. Battleworn, and drenched in sweat and blood that is and isn’t theirs, the adventurers fight on.
